by Brayden Small
Super Smash Bros. for Nintendo 3DS (SSB4) is the next installment of the extremely popular Nintendo fighting franchise. This is the first time the franchise has gone portable, allowing you to scratch that Super Smash Brothers itch on the go. Releasing only a few months before its Wii U brother (appropriately named Super Smash Bros. for Wii U), is the game worth the buy or should you hold out for the console version?
PRESENTATION: SSB4 does a tremendous job implementing and executing all the things that we look for in our SSB games. The SSB feel is present as soon as you pop the cartridge in your 3DS or 2DS system. From the music, to the iconic characters, to even the way the main menu is laid out before you, it all feels so familiar. Once you enter the character select screen you are treated with a big cast of characters, some old and some new, but all familiar Nintendo favourites. With so many characters from different Nintendo games, everyone should be able to find their cherished hero or villain to begin mastering. In typical SSB tradition, each of the characters have their own individual fighting style and special moves that fit right in with their original game(s). Every available stage in the game has an immense level of detail and are a huge joy to play on.
Some stages have events or even bosses that will show up while you fight, adding even more chaos to an already chaotic game. Too much chaos for you? No problem, as you can pick any stage and play it on “Omega” mode, which removes any events or bosses and keeps it to just one long, unmoving platform. Whether you’re a casual player looking to beat your friends on a wacky stage, or a pro player who just wants to fight without worrying about random chance, SSB4 has you covered.
STORY: SSB never really had a story combining events until Super Smash Brothers: Brawl. All the other iterations gave you a quick intro video of these toys coming to life and battling it out. In Brawl, we were treated to a story of some evil villain changing Nintendo characters into toys or trophies and you played the various characters to change them all back. It wasn’t anything great but it was enjoyable. In SSB4 there is no story mode to play through and there is no intro video to see. There are still collectible trophies, so maybe SSB4 goes back to toys coming to life and fighting but nothing substantial beyond that. Does the game need a story? I personally don’t think so, but it was nice to have and I am a little sad to see it gone.
GAMEPLAY: If you have played any previous SSB game, then you know what to expect from the fighting: mass chaos. SSB4 does this exceptionally well, with the return of the Smash ball and other items, as well as some new items. The Smash ball, for those who don’t know, appears randomly during fights and floats around the screen. The player who manages to get the final hit on it has the opportunity to do his “Final Smash” —a super powered and usually very deadly ultimate. As soon as that item appears prepare for some chaotic clashes, as everyone attempts to hit it or others around it. There are also tons of game modes to play, old and new. One of my favourite game modes is the new Smash Run. In this game mode you and three other players are placed onto a gigantic map with many random enemies from other Nintendo franchises. The players have five minutes to explore the battlefield, battle these enemies, and collect boosts to power themselves up. When you defeat an enemy, find a treasure chest, or complete an event you will get boosts.
These boosts allow the players to run faster, jump higher, hit harder (either physical or special), or be tougher. At the end of the five minutes, these players now must face each other with all the boosts they collected in a random final showdown. Sometimes the players will battle it out in a standard two minute brawl, other times it will be a race to see who can climb up a mountain faster. It is very enjoyable to power up your character and then fight against your friend’s other powered up characters in the many different final battles. In SSB4 you are even able to create your own fighter. Your Mii can fight in the game as a brawler, swordfighter or cannon shooter. You can give them badges that will enhance them to your play style. Badges will always increase one attribute and decrease another, to try and keep a level playing field. For instance, you can make your character dish out more damage or move faster, but they may be easier to K.O. or have a weaker defense. Then you can customize their special moves, and no, this is not just limited to your Mii. Any playable character can be customized in this way, but you have to unlock the badges and moves first by playing the various game modes. Even outfits can be unlocked to customize a fighter’s appearance (though this is Mii’s only). There is just so much to do in this game but it doesn’t feel overwhelming. Most of the items you can unlock fairly quickly and easily by just playing the game.
SOUND: I find sound to be very important for this type of game. With so many Nintendo franchises all coming together into one game, each with their own styles of music and voices, it can be a very hard thing to get right. The SSB series has not yet failed to impress me in this category and this is no exception with SSB4. Each character’s voice is perfect and the music for each stage is phenomenal. It’s hard not to get nostalgic and have a moment, when you hear the classic Mega Man 2 music playing while fighting on the stage “Wily’s Castle.” No matter how hectic the game becomes, you can easily get lost in the melodies of games past. Hearing the classic PAC-MAN sound effects makes me smile every time. I have no criticisms for this game when it comes to the audio splendor it contains.
PRESENTATION: 9
STORY: 3
GAMEPLAY: 9
SOUND: 10
TOTAL: 7.7
Overall it’s an amazing fighter, whether you are familiar with the characters or not, and a must have for any 3DS library. Super Smash Brothers For 3DS stays true to its roots but adds so much more content at the same time. I can happily say, this portable release feels right at home with its console brethren. It’s a great game, despite its unimaginative title.